Karnataka Aims to Lead as Gaming and Animation Capital of Asia
| Category | Details |
|---|---|
| Event | Indian Gaming Convention (IGC) 2024 |
| Key Speaker | Shri Priyank Kharge, Minister of Information Technology and Biotechnology, Karnataka |
| Ambition | Karnataka aims to become the gaming and animation capital of Asia. |
| Technology Leadership | - Fourth largest technology cluster globally (Bengaluru and Karnataka). - 27 Centers of Excellence. - New Centre of Excellence for Gaming in development. - Plans to host eSports Olympics. |
| Startup Support | - Gaming accelerator to be launched by end of FY. - AVGC Policy to foster intellectual property. - ₹50 lakh grant for startups through Elevate program. - 983 startups funded in 2023. |
| IGC 2024 Theme | "India--the Next Superpower in Gaming" |
| Global AVGC Market | - Valued at $366 billion. - Gaming accounts for 54%, animation/VFX for 46%. |
| India's Gaming Market | - 42.5 crore gamers. - 28% growth (2020-2023). - Market size: ₹16,428 crore in 2023, expected to double by 2027. |
| Gaming Ecosystem in India | - 1,400 online gaming startups in 2023. - 430 crore gaming app downloads in 2023. - ₹8,370 crore in-game purchases through UPI in 2023. |
| Major Partners of IGC 2024 | - Title Partner: Meta. - Gold Partners: Salesforce, Veve. - Silver Partners: Google Cloud, Bureau. - Lanyard Partner: Moloco. - GameTech Enabler: Singhtek. - Knowledge Partner: PwC. |
| IAMAI's Role | - Not-for-profit industry body with 580+ members. - Focuses on public policy, B2B conferences, startup promotion, and consumer trust. |

