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Karnataka Aims to Lead as Gaming and Animation Capital of Asia

Karnataka Aims to Lead as Gaming and Animation Capital of Asia
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Karnataka Aims to Lead as Gaming and Animation Capital of Asia

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EventIndian Gaming Convention (IGC) 2024
Key SpeakerShri Priyank Kharge, Minister of Information Technology and Biotechnology, Karnataka
AmbitionKarnataka aims to become the gaming and animation capital of Asia.
Technology Leadership- Fourth largest technology cluster globally (Bengaluru and Karnataka). - 27 Centers of Excellence. - New Centre of Excellence for Gaming in development. - Plans to host eSports Olympics.
Startup Support- Gaming accelerator to be launched by end of FY. - AVGC Policy to foster intellectual property. - ₹50 lakh grant for startups through Elevate program. - 983 startups funded in 2023.
IGC 2024 Theme"India--the Next Superpower in Gaming"
Global AVGC Market- Valued at $366 billion. - Gaming accounts for 54%, animation/VFX for 46%.
India's Gaming Market- 42.5 crore gamers. - 28% growth (2020-2023). - Market size: ₹16,428 crore in 2023, expected to double by 2027.
Gaming Ecosystem in India- 1,400 online gaming startups in 2023. - 430 crore gaming app downloads in 2023. - ₹8,370 crore in-game purchases through UPI in 2023.
Major Partners of IGC 2024- Title Partner: Meta. - Gold Partners: Salesforce, Veve. - Silver Partners: Google Cloud, Bureau. - Lanyard Partner: Moloco. - GameTech Enabler: Singhtek. - Knowledge Partner: PwC.
IAMAI's Role- Not-for-profit industry body with 580+ members. - Focuses on public policy, B2B conferences, startup promotion, and consumer trust.

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